Neutral
The Neutral faction is a faction in the game available to all decks.
The Neutral faction is available to any deck, and contains a variety of unit types.
Although the Neutral faction contains every single unit type in the game, three are unique to it: knights, pirates, and felines.
The Knights usually have no special abilities, save a few like Brothers in Arms and Victors of the Melee, Felines use the confusion effect to make enemy units potentially run off course, attack friendly units or buildings, and Pirates manipulate the cards in your hand: discarding cards, drawing them, or replacing them. The different types of units in the neutral faction are designed to be "refugees" from their respective kingdoms, sharing a portion of that faction's theme.
The Neutral faction also has structures and spells that are adaptable to all decks.
List of cards in Neutral[edit | edit source]
(Note: You can sort the table by using the arrows next to each heading.)
If this list is not available, see Category:Neutral. There are 84 Neutral cards in the game currently.
Name | Description | Faction | Card Type | Unit Type | Rarity | Mana | Strength | Move |
---|---|---|---|---|---|---|---|---|
Aged Duskbringers | After surviving damage, randomly give 4 strength to another friendly unit. | Neutral | Unit | Elder | Rare | 7 | 4 | 1 |
Archdruid Earyn | On play, randomly play up to 1 spell card up to Earyn's mana cost from your hand. | Neutral | Unit | Hero | Legendary | 7 | 7 | 0 |
Avian Stalkers | On death, destroy all units in front with 3 or less strength and spawn 3 strength Ravens on all tiles behind. | Neutral | Unit | Raven | Epic | 6 | 5 | 0 |
Beards of Crowglyph | After surviving damage, spawn an Elder with strength equal to this on a random bordering tile. | Neutral | Unit | Elder | Epic | 6 | 6 | 0 |
Beasts of Terror | When attacking a non-Dragon unit, deal 2 damage to all other enemies with the same unit type. | Neutral | Unit | Dragon | Epic | 4 | 3 | 1 |
Bigthrust Tigers | On play, gain speed equal to the amount of enemy units in front. | Neutral | Unit | Feline | Rare | 2 | 1 | 0 |
Bladestorm | Deal 1 damage to all enemy units and structures. | Neutral | Spell | Common | 5 | |||
Bluesail Raiders | Neutral | Unit | Pirate | Common | 5 | 3 | 2 | |
Boomstick Officers | On play, deal 3 damage to a random enemy behind. | Neutral | Unit | Rodent | Rare | 6 | 5 | 1 |
Brothers in Arms | On play, spawn a 1 strength Knight on the tile behind. | Neutral | Unit | Knight | Common | 3 | 3 | 0 |
Cabin Girls | Neutral | Unit | Pirate | Common | 4 | 5 | 0 | |
Call for Aid | Spawn 3 strength units on all tiles bordering a target friendly unit. | Neutral | Spell | Rare | 7 | |||
Collector Mirz | On play, create a 0 cost unit with 5 strength and add it to your deck. | Neutral | Unit | Hero | Legendary | 3 | 1 | 1 |
Confinement | Reduce the strength of a target enemy unit to 5. | Neutral | Spell | Common | 3 | |||
Conflicted Drakes | On play, deal 1 damage to all non-Dragon units in front. | Neutral | Unit | Dragon | Rare | 3 | 2 | 0 |
Crazy Bombers | On play, deal 7 damage spread randomly among all surrounding enemies. | Neutral | Unit | Rodent | Epic | 8 | 6 | 1 |
Dangerous Suitors | On play, gain 2 strength for every other Dragon on the board. | Neutral | Unit | Dragon | Rare | 6 | 4 | 1 |
Edrik the Fierce | On play, spawn 3 strength Knights in front of all surrounding enemy units. | Neutral | Unit | Knight Hero | Legendary | 4 | 3 | 0 |
Emerald Towers | At the start of your turn, give 2 strength to all friendly units in front. | Neutral | Structure | Rare | 4 | 4 | ||
Excited Mouser | On play, confuse the same number of surrounding enemies, as there are surrounding friendly units. | Neutral | Unit | Feline | Rare | 5 | 5 | 0 |
Execution | Deal 4 damage to a target enemy unit or structure. | Neutral | Spell | Common | 4 | |||
Felflares | On play, deal 2 damage to a random surrounding enemy. | Neutral | Unit | Frostling | Common | 3 | 2 | 0 |
First Mutineer | On play, discard a random non-Pirate card from your hand. | Neutral | Unit | Pirate | Common | 3 | 1 | 2 |
Flooding the Gates | Deal 5 damage to all units bordering your base. | Neutral | Spell | Rare | 4 | |||
Fluffy Badboxers | After attacking, confuse all weaker enemy units. | Neutral | Unit | Feline | Rare | 5 | 6 | 1 |
Fort of Ebonrock | Neutral | Structure | Common | 3 | 4 | |||
Freebooters | On play, draw 1 card. | Neutral | Unit | Pirate | Common | 3 | 2 | 0 |
Gifted Recruits | Neutral | Unit | Knight | Common | 2 | 1 | 1 | |
Goldgrubbers | On play, replace a random non-Pirate card from your hand. | Neutral | Unit | Pirate | Epic | 4 | 4 | 1 |
Green Prototypes | On death, give 1 strength to a random surrounding enemy unit. | Neutral | Unit | Construct | Rare | 1 | 1 | 1 |
Greenwood Ancients | After surviving damage, gain 1 strength for each stronger enemy unit on the board. | Neutral | Unit | Elder | Epic | 4 | 3 | 1 |
Hair-Raising Cats | On play, randomly force a surrounding confused enemy unit to attack a bordering enemy. | Neutral | Unit | Feline | Common | 3 | 3 | 0 |
Harvesters of Souls | When attacking a weaker unit, add a 5 strength copy of that card to your deck. | Neutral | Unit | Undead | Epic | 5 | 5 | 1 |
Hearthguards | When played bordering a friendly structure or base, gain 3 strength. | Neutral | Unit | Dwarf | Epic | 6 | 3 | 2 |
Heroic Soldiers | Neutral | Unit | Knight | Common | 5 | 5 | 1 | |
Hunter's Vengeance | Randomly deal 2 damage to one unit of each unit type. | Neutral | Spell | Epic | 2 | |||
Joust Champions | Before attacking a unit or structure, deal 3 additional damage to it. | Neutral | Unit | Knight | Rare | 8 | 3 | 2 |
Kindred's Grace | Give 6 strength to a target friendly unit and 2 strength to all others with the same unit type. | Neutral | Spell | Epic | 6 | |||
Laurus, King in Exile | Before attacking an enemy unit, force all enemy units bordering it with 4 or less strength to attack it. | Neutral | Unit | Feline Hero | Legendary | 5 | 5 | 1 |
Lawless Herd | Neutral | Unit | Satyr | Common | 2 | 2 | 0 | |
Lich Summoners | After attacking, spawn a 3 strength Undead on the tile behind. | Neutral | Unit | Undead | Epic | 4 | 3 | 1 |
Lucky Charmers | On play, gain 3 strength for each Pirate in your hand. | Neutral | Unit | Pirate | Rare | 6 | 3 | 1 |
Ludic Matriarchs | When played bordering exactly 1 friendly Dragon, spawn 1 strength Dragons on all tiles bordering either. | Neutral | Unit | Dragon | Epic | 6 | 5 | 0 |
Melodious Sisters | Before attacking a confused unit, deal up to 4 of its strength as damage to all enemies bordering it. | Neutral | Unit | Feline | Epic | 4 | 4 | 1 |
Needle Blast | Deal 2 damage to 2 random enemies. | Neutral | Spell | Rare | 6 | |||
Northsea Dog | When played as the last card in your hand, gain 5 strength. | Neutral | Unit | Pirate | Rare | 2 | 1 | 0 |
Personal Servers | On play, give 2 strength to another random friendly unit. | Neutral | Unit | Construct | Common | 3 | 1 | 1 |
Potion of Growth | Give 2 strength to a target friendly unit, then vitalize it. | Neutral | Spell | Common | 3 | |||
Powder Tower | At the start of your turn, this explodes and deals 2 damage to all enemies. | Neutral | Structure | Rare | 6 | 3 | ||
Prime Oracle Bragda | After surviving damage, increase the strength of all weaker friendly units to be equal to this. | Neutral | Unit | Elder Hero | Legendary | 6 | 5 | 1 |
Rapid Mousers | Neutral | Unit | Feline | Common | 4 | 1 | 3 | |
Razor-Sharp Lynxes | If played bordering an enemy gain 1 strength, else gain 1 speed. | Neutral | Unit | Feline | Common | 4 | 2 | 1 |
Rogue Sheep | On death, deal 1 damage to all enemy units and structures. Add 0-1 damage for up to 1 Pirate in hand. | Neutral | Unit | Pirate Hero | Legendary | 6 | 2 | 0 |
Salty Outcasts | Neutral | Unit | Toad | Common | 7 | 5 | 2 | |
Seasick Bouncers | Neutral | Unit | Pirate | Common | 6 | 8 | 0 | |
Sharpfist Exiles | On play, gain 2 strength for every enemy unit on the board. | Neutral | Unit | Toad | Rare | 7 | 2 | 1 |
Siegebreakers | On play, deal 4 damage to all surrounding enemy structures. | Neutral | Unit | Satyr | Rare | 4 | 4 | 1 |
Siren of the Seas | Before attacking a unit, reduce its strength to 3. | Neutral | Unit | Hero | Legendary | 9 | 6 | 3 |
Slyboots | On play, confuse up to 1 bordering enemy unit. | Neutral | Unit | Feline | Rare | 4 | 4 | 1 |
Snake Eyes | When played with a full hand, discard all cards and draw 3 new cards. | Neutral | Unit | Pirate | Epic | 5 | 6 | 0 |
Snowmasons | On death, give 4 strength spread randomly among all surrounding friendly units. | Neutral | Unit | Dwarf | Rare | 4 | 2 | 1 |
Spare Dragonling | On death, give 3 strength to a random friendly Dragon. | Neutral | Unit | Dragon | Rare | 2 | 1 | 1 |
Stoic Protectors | On play, disable the ability of 1 bordering enemy unit. | Neutral | Unit | Ancient | Epic | 4 | 3 | 0 |
Summon Militia | Randomly spawn a Knight with 1 strength. | Neutral | Spell | Common | 1 | |||
Sweetcap Kittens | On play, confuse all enemy units in front. | Neutral | Unit | Feline | Common | 2 | 1 | 0 |
Tegor the Vengeful | On death, do a random effect: give 6 strength, deal 5 damage or spawn a 4 strength unit. | Neutral | Unit | Dragon Hero | Legendary | 6 | 4 | 2 |
Temple Guardians | When played bordering your base, spawn 4 strength Knights on all tiles in the same row. | Neutral | Unit | Knight | Epic | 8 | 6 | 0 |
Terrific Slayers | Before attacking a Dragon, deal 5 additional damage. | Neutral | Unit | Knight | Rare | 4 | 2 | 2 |
Trekking Aldermen | After surviving damage, deal 2 damage spread randomly among enemy units on the board. | Neutral | Unit | Elder | Rare | 3 | 3 | 0 |
Trueshot Post | At the start of your turn, randomly deal 4 damage to the most forward enemy unit or structure. | Neutral | Structure | Epic | 5 | 4 | ||
Twilight Prowlers | When played bordering your base, gain 3 speed. | Neutral | Unit | Feline | Common | 6 | 7 | 0 |
Ubass the Hunter | On play, deal 1 damage to a random enemy for each surrounding unit type. | Neutral | Unit | Hero | Legendary | 5 | 5 | 0 |
Unhealthy Hysteria | Force a target enemy unit with 4 or less strength to attack a random bordering enemy. | Neutral | Spell | Rare | 3 | |||
Veterans of War | Neutral | Unit | Knight | Common | 7 | 8 | 1 | |
Victors of the Melee | When attacking, deal 2 damage to all surrounding enemy units and structures. | Neutral | Unit | Knight | Rare | 6 | 3 | 1 |
Voidsurgers | When played with at least 3 surrounding enemies, deal 2 damage to them. | Neutral | Unit | Frostling | Rare | 5 | 6 | 0 |
Warfront Runners | Neutral | Unit | Knight | Common | 4 | 2 | 2 | |
Westwind Sailors | Neutral | Unit | Pirate | Common | 3 | 2 | 1 | |
Wetland Deceivers | On play, destroy all surrounding units with 1 strength. | Neutral | Unit | Raven | Rare | 3 | 3 | 0 |
Wild Saberpaws | If played with no surrounding enemies gain 2 speed, else with no bordering enemies gain 1 speed. | Neutral | Unit | Feline | Epic | 2 | 1 | 0 |
Campaign-only cards[edit | edit source]
7 | ||
Aged Duskbringers | ||
Elder | ||
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After surviving damage, randomly give 4 strength to another friendly unit. | ||
4 | ![]() | 1 |
7 | ||
Archdruid Earyn | ||
Hero | ||
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On play, randomly play up to 1 spell card up to Earyn's mana cost from your hand. | ||
7 | ![]() | 0 |
6 | ||
Avian Stalkers | ||
Raven | ||
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On death, destroy all units in front with 3 or less strength and spawn 3 strength Ravens on all tiles behind. | ||
5 | ![]() | 0 |
6 | ||
Beards of Crowglyph | ||
Elder | ||
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After surviving damage, spawn an Elder with strength equal to this on a random bordering tile. | ||
6 | ![]() | 0 |
4 | ||
Beasts of Terror | ||
Dragon | ||
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When attacking a non-Dragon unit, deal 2 damage to all other enemies with the same unit type. | ||
3 | ![]() | 1 |
2 | ||
Bigthrust Tigers | ||
Feline | ||
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On play, gain speed equal to the amount of enemy units in front. | ||
1 | ![]() | 0 |
5 | ||
Bladestorm | ||
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Deal 1 damage to all enemy units and structures. | ||
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5 | ||
Bluesail Raiders | ||
Pirate | ||
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3 | ![]() | 2 |
6 | ||
Boomstick Officers | ||
Rodent | ||
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On play, deal 3 damage to a random enemy behind. | ||
5 | ![]() | 1 |
3 | ||
Brothers in Arms | ||
Knight | ||
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On play, spawn a 1 strength Knight on the tile behind. | ||
3 | ![]() | 0 |
4 | ||
Cabin Girls | ||
Pirate | ||
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5 | ![]() | 0 |
7 | ||
Call for Aid | ||
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Spawn 3 strength units on all tiles bordering a target friendly unit. | ||
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3 | ||
Collector Mirz | ||
Hero | ||
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On play, create a 0 cost unit with 5 strength and add it to your deck. | ||
1 | ![]() | 1 |
3 | ||
Confinement | ||
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Reduce the strength of a target enemy unit to 5. | ||
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3 | ||
Conflicted Drakes | ||
Dragon | ||
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On play, deal 1 damage to all non-Dragon units in front. | ||
2 | ![]() | 0 |
8 | ||
Crazy Bombers | ||
Rodent | ||
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On play, deal 7 damage spread randomly among all surrounding enemies. | ||
6 | ![]() | 1 |
6 | ||
Dangerous Suitors | ||
Dragon | ||
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On play, gain 2 strength for every other Dragon on the board. | ||
4 | ![]() | 1 |
4 | ||
Edrik the Fierce | ||
Knight Hero | ||
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On play, spawn 3 strength Knights in front of all surrounding enemy units. | ||
3 | ![]() | 0 |
4 | ||
Emerald Towers | ||
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At the start of your turn, give 2 strength to all friendly units in front. | ||
4 | ![]() |
5 | ||
Excited Mouser | ||
Feline | ||
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On play, confuse the same number of surrounding enemies, as there are surrounding friendly units. | ||
5 | ![]() | 0 |
4 | ||
Execution | ||
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Deal 4 damage to a target enemy unit or structure. | ||
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3 | ||
Felflares | ||
Frostling | ||
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On play, deal 2 damage to a random surrounding enemy. | ||
2 | ![]() | 0 |
3 | ||
First Mutineer | ||
Pirate | ||
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On play, discard a random non-Pirate card from your hand. | ||
1 | ![]() | 2 |
4 | ||
Flooding the Gates | ||
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Deal 5 damage to all units bordering your base. | ||
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5 | ||
Fluffy Badboxers | ||
Feline | ||
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After attacking, confuse all weaker enemy units. | ||
6 | ![]() | 1 |
3 | ||
Fort of Ebonrock | ||
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4 | ![]() |
3 | ||
Freebooters | ||
Pirate | ||
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On play, draw 1 card. | ||
2 | ![]() | 0 |
2 | ||
Gifted Recruits | ||
Knight | ||
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1 | ![]() | 1 |
4 | ||
Goldgrubbers | ||
Pirate | ||
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On play, replace a random non-Pirate card from your hand. | ||
4 | ![]() | 1 |
1 | ||
Green Prototypes | ||
Construct | ||
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On death, give 1 strength to a random surrounding enemy unit. | ||
1 | ![]() | 1 |
4 | ||
Greenwood Ancients | ||
Elder | ||
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After surviving damage, gain 1 strength for each stronger enemy unit on the board. | ||
3 | ![]() | 1 |
3 | ||
Hair-Raising Cats | ||
Feline | ||
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On play, randomly force a surrounding confused enemy unit to attack a bordering enemy. | ||
3 | ![]() | 0 |
5 | ||
Harvesters of Souls | ||
Undead | ||
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When attacking a weaker unit, add a 5 strength copy of that card to your deck. | ||
5 | ![]() | 1 |
6 | ||
Hearthguards | ||
Dwarf | ||
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When played bordering a friendly structure or base, gain 3 strength. | ||
3 | ![]() | 2 |
5 | ||
Heroic Soldiers | ||
Knight | ||
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5 | ![]() | 1 |
2 | ||
Hunter's Vengeance | ||
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Randomly deal 2 damage to one unit of each unit type. | ||
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8 | ||
Joust Champions | ||
Knight | ||
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Before attacking a unit or structure, deal 3 additional damage to it. | ||
3 | ![]() | 2 |
6 | ||
Kindred's Grace | ||
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Give 6 strength to a target friendly unit and 2 strength to all others with the same unit type. | ||
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5 | ||
Laurus, King in Exile | ||
Feline Hero | ||
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Before attacking an enemy unit, force all enemy units bordering it with 4 or less strength to attack it. | ||
5 | ![]() | 1 |
2 | ||
Lawless Herd | ||
Satyr | ||
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2 | ![]() | 0 |
4 | ||
Lich Summoners | ||
Undead | ||
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After attacking, spawn a 3 strength Undead on the tile behind. | ||
3 | ![]() | 1 |
6 | ||
Lucky Charmers | ||
Pirate | ||
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On play, gain 3 strength for each Pirate in your hand. | ||
3 | ![]() | 1 |
6 | ||
Ludic Matriarchs | ||
Dragon | ||
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When played bordering exactly 1 friendly Dragon, spawn 1 strength Dragons on all tiles bordering either. | ||
5 | ![]() | 0 |
4 | ||
Melodious Sisters | ||
Feline | ||
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Before attacking a confused unit, deal up to 4 of its strength as damage to all enemies bordering it. | ||
4 | ![]() | 1 |
6 | ||
Needle Blast | ||
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Deal 2 damage to 2 random enemies. | ||
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2 | ||
Northsea Dog | ||
Pirate | ||
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When played as the last card in your hand, gain 5 strength. | ||
1 | ![]() | 0 |
3 | ||
Personal Servers | ||
Construct | ||
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On play, give 2 strength to another random friendly unit. | ||
1 | ![]() | 1 |
3 | ||
Potion of Growth | ||
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Give 2 strength to a target friendly unit, then vitalize it. | ||
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6 | ||
Powder Tower | ||
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At the start of your turn, this explodes and deals 2 damage to all enemies. | ||
3 | ![]() |
6 | ||
Prime Oracle Bragda | ||
Elder Hero | ||
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After surviving damage, increase the strength of all weaker friendly units to be equal to this. | ||
5 | ![]() | 1 |
4 | ||
Rapid Mousers | ||
Feline | ||
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1 | ![]() | 3 |
4 | ||
Razor-Sharp Lynxes | ||
Feline | ||
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If played bordering an enemy gain 1 strength, else gain 1 speed. | ||
2 | ![]() | 1 |
6 | ||
Rogue Sheep | ||
Pirate Hero | ||
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On death, deal 1 damage to all enemy units and structures. Add 0-1 damage for up to 1 Pirate in hand. | ||
2 | ![]() | 0 |
7 | ||
Salty Outcasts | ||
Toad | ||
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5 | ![]() | 2 |
6 | ||
Seasick Bouncers | ||
Pirate | ||
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8 | ![]() | 0 |
7 | ||
Sharpfist Exiles | ||
Toad | ||
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On play, gain 2 strength for every enemy unit on the board. | ||
2 | ![]() | 1 |
4 | ||
Siegebreakers | ||
Satyr | ||
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On play, deal 4 damage to all surrounding enemy structures. | ||
4 | ![]() | 1 |
9 | ||
Siren of the Seas | ||
Hero | ||
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Before attacking a unit, reduce its strength to 3. | ||
6 | ![]() | 3 |
4 | ||
Slyboots | ||
Feline | ||
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On play, confuse up to 1 bordering enemy unit. | ||
4 | ![]() | 1 |
5 | ||
Snake Eyes | ||
Pirate | ||
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When played with a full hand, discard all cards and draw 3 new cards. | ||
6 | ![]() | 0 |
4 | ||
Snowmasons | ||
Dwarf | ||
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On death, give 4 strength spread randomly among all surrounding friendly units. | ||
2 | ![]() | 1 |
2 | ||
Spare Dragonling | ||
Dragon | ||
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On death, give 3 strength to a random friendly Dragon. | ||
1 | ![]() | 1 |
4 | ||
Stoic Protectors | ||
Ancient | ||
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On play, disable the ability of 1 bordering enemy unit. | ||
3 | ![]() | 0 |
1 | ||
Summon Militia | ||
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Randomly spawn a Knight with 1 strength. | ||
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2 | ||
Sweetcap Kittens | ||
Feline | ||
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On play, confuse all enemy units in front. | ||
1 | ![]() | 0 |
6 | ||
Tegor the Vengeful | ||
Dragon Hero | ||
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On death, do a random effect: give 6 strength, deal 5 damage or spawn a 4 strength unit. | ||
4 | ![]() | 2 |
8 | ||
Temple Guardians | ||
Knight | ||
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When played bordering your base, spawn 4 strength Knights on all tiles in the same row. | ||
6 | ![]() | 0 |
4 | ||
Terrific Slayers | ||
Knight | ||
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Before attacking a Dragon, deal 5 additional damage. | ||
2 | ![]() | 2 |
3 | ||
Trekking Aldermen | ||
Elder | ||
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After surviving damage, deal 2 damage spread randomly among enemy units on the board. | ||
3 | ![]() | 0 |
5 | ||
Trueshot Post | ||
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At the start of your turn, randomly deal 4 damage to the most forward enemy unit or structure. | ||
4 | ![]() |
6 | ||
Twilight Prowlers | ||
Feline | ||
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When played bordering your base, gain 3 speed. | ||
7 | ![]() | 0 |
5 | ||
Ubass the Hunter | ||
Hero | ||
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On play, deal 1 damage to a random enemy for each surrounding unit type. | ||
5 | ![]() | 0 |
3 | ||
Unhealthy Hysteria | ||
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Force a target enemy unit with 4 or less strength to attack a random bordering enemy. | ||
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7 | ||
Veterans of War | ||
Knight | ||
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8 | ![]() | 1 |
6 | ||
Victors of the Melee | ||
Knight | ||
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When attacking, deal 2 damage to all surrounding enemy units and structures. | ||
3 | ![]() | 1 |
5 | ||
Voidsurgers | ||
Frostling | ||
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When played with at least 3 surrounding enemies, deal 2 damage to them. | ||
6 | ![]() | 0 |
4 | ||
Warfront Runners | ||
Knight | ||
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2 | ![]() | 2 |
3 | ||
Westwind Sailors | ||
Pirate | ||
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2 | ![]() | 1 |
3 | ||
Wetland Deceivers | ||
Raven | ||
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On play, destroy all surrounding units with 1 strength. | ||
3 | ![]() | 0 |
2 | ||
Wild Saberpaws | ||
Feline | ||
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If played with no surrounding enemies gain 2 speed, else with no bordering enemies gain 1 speed. | ||
1 | ![]() | 0 |
Campaign-only cards[edit | edit source]
|