Witches of the Wild

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Witches of the Wild
Witches of the Wild.png
On play, drain 1 strength from all bordering units.
Basic Info
Faction Tribes of Shadowfen
Card Type Unit
Unit Type Raven
Rarity Common
Crafting cost Fusion Stone.png 5
Mana 4
Strength 2
Movement 1

Witches of the Wild is one of the cards in Stormbound: Kingdom Wars.

Overview[edit | edit source]

Witches of the Wild is a common raven unit that can drain strength from bordering units. The strength of Witches of the Wild and the amount of strength drained can be increased when leveled up. Witches of the Wild can see play in toad and control decks.

Strategies[edit | edit source]

Witches of the Wild' ability to drain strength from enemy and ally units makes it very versatile.

  • Playing Witches of the Wild in the middle of lots of enemy units can bring lots of value.
  • Interestingly, you can also use Witches of the Wild's ability to clear out your own units if needed. For example, Witches can be used to activate the ability of Snowmasons, or Azure Hatchers.
  • Witches can also be used to clear up spots taken up by weak units.
  • Witches of the Wild can also be a good way to consolidate 1 strength toads spawned by Rain of Frogs or Azure Hatcher into a single unit, so your opponent can't use area damage cards like Bladestorm. However, Obsidian Butchers would be better suited for this.

Leveling[edit | edit source]

Level 1 2 3 4 5
Mana 4 4 4 4 4
Strength 2 3 3 4 5
Movement 1 1 1 1 1
Ability drain 1 strength… drain 1 strength… drain 2 strength… drain 2 strength… drain 3 strength…

Change History[edit | edit source]

  • August 7, 2017: Increased mana and strength by 1
  • September 18, 2018: Increased ability at higher levels

Card Versions[edit | edit source]

Differences[edit | edit source]

This is the original version of the card.

3
Witches of the Wild
Raven
Witches of the Wild.png
On play, drain 1 strength from all bordering units.
1common1
3
Witches of the Wild
Raven
Witches of the Wild.png
On play, drain 1 strength from all bordering units.
2common1
3
Witches of the Wild
Raven
Witches of the Wild.png
On play, drain 1 strength from all bordering units.
3common1
3
Witches of the Wild
Raven
Witches of the Wild.png
On play, drain 2 strength from all bordering units.
3common1
3
Witches of the Wild
Raven
Witches of the Wild.png
On play, drain 2 strength from all bordering units.
4common1

Differences[edit | edit source]

Witches of the Wild's mana cost and strength were increased by 1.

4
Witches of the Wild
Raven
Witches of the Wild.png
On play, drain 1 strength from all bordering units.
2common1
4
Witches of the Wild
Raven
Witches of the Wild.png
On play, drain 1 strength from all bordering units.
3common1
4
Witches of the Wild
Raven
Witches of the Wild.png
On play, drain 1 strength from all bordering units.
4common1
4
Witches of the Wild
Raven
Witches of the Wild.png
On play, drain 2 strength from all bordering units.
4common1
4
Witches of the Wild
Raven
Witches of the Wild.png
On play, drain 2 strength from all bordering units.
5common1

Differences[edit | edit source]

Witches of the Wild's ability strength was increased at higher levels.

4
Witches of the Wild
Raven
Witches of the Wild.png
On play, drain 1 strength from all bordering units.
2common1
4
Witches of the Wild
Raven
Witches of the Wild.png
On play, drain 1 strength from all bordering units.
3common1
4
Witches of the Wild
Raven
Witches of the Wild.png
On play, drain 2 strength from all bordering units.
3common1
4
Witches of the Wild
Raven
Witches of the Wild.png
On play, drain 2 strength from all bordering units.
4common1
4
Witches of the Wild
Raven
Witches of the Wild.png
On play, drain 3 strength from all bordering units.
5common1

Notes[edit | edit source]