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Emerald Towers
Emerald Towers
At the start of your turn, give 2 strength to all friendly units in front.
Basic Info
Faction Neutral
Card Type Structure
Rarity Rare
Crafting cost Fusion Stone 12
Mana 4
Strength 4

Emerald Towers is one of the cards in Stormbound: Kingdom Wars.

Overview[ | ]

Emerald Towers is a rare structure that gives strength to all friendly units in front of it. The strength of Emerald Towers and the amount of strength it gives can be increased by leveling it up. Emerald Towers can work in swarm decks well.

Strategies[ | ]

Emerald Towers works well when you have a lot of units in the same column.

  • Cards that generate units in the same column like Brothers in Arms, Lich Summoners, and especially Avian Stalkers combo well with Emerald Towers because they produce more units for its effect to strengthen.
  • Emerald Towers also works well with 0 movement units, as they stay in its column for longer before being attacked, giving Emerald Towers more triggers to buff it.
  • Like all structures, Emerald Towers can trigger Hearthguards' ability and be triggered by Doctor Mia.

Leveling[ | ]

Level 1 2 3 4 5
Mana 4 4 4 4 4
Strength 4 5 6 7 8
Ability give 2 strength… give 2 strength… give 3 strength… give 4 strength… give 5 strength…

Change History[ | ]

  • August 7, 2017: Decreased mana and strength by 1
  • August 30, 2017: Increased strength by 1
  • November 16, 2017: Decreased strength by 1
  • September 1, 2020: Increased strength by 1
  • May 1, 2022: Increased ability at levels 4-5

Card Versions[ | ]

Differences[ | ]

This is the original version of the card.

5
Emerald Towers
Emerald Towers
At the start of your turn, give 2 strength to all friendly units in front.
4{{#ucfirst:rare}}
5
Emerald Towers
Emerald Towers
At the start of your turn, give 2 strength to all friendly units in front.
5{{#ucfirst:rare}}
5
Emerald Towers
Emerald Towers
At the start of your turn, give 3 strength to all friendly units in front.
5{{#ucfirst:rare}}
5
Emerald Towers
Emerald Towers
At the start of your turn, give 3 strength to all friendly units in front.
6{{#ucfirst:rare}}
5
Emerald Towers
Emerald Towers
At the start of your turn, give 4 strength to all friendly units in front.
8{{#ucfirst:rare}}

Differences[ | ]

Emerald Towers' mana cost and strength were decreased by 1.

4
Emerald Towers
Emerald Towers
At the start of your turn, give 2 strength to all friendly units in front.
3{{#ucfirst:rare}}
4
Emerald Towers
Emerald Towers
At the start of your turn, give 2 strength to all friendly units in front.
4{{#ucfirst:rare}}
4
Emerald Towers
Emerald Towers
At the start of your turn, give 3 strength to all friendly units in front.
4{{#ucfirst:rare}}
4
Emerald Towers
Emerald Towers
At the start of your turn, give 3 strength to all friendly units in front.
5{{#ucfirst:rare}}
4
Emerald Towers
Emerald Towers
At the start of your turn, give 4 strength to all friendly units in front.
6{{#ucfirst:rare}}

Differences[ | ]

Emerald Towers' strength was increased by 1.

4
Emerald Towers
Emerald Towers
At the start of your turn, give 2 strength to all friendly units in front.
4{{#ucfirst:rare}}
4
Emerald Towers
Emerald Towers
At the start of your turn, give 2 strength to all friendly units in front.
5{{#ucfirst:rare}}
4
Emerald Towers
Emerald Towers
At the start of your turn, give 3 strength to all friendly units in front.
5{{#ucfirst:rare}}
4
Emerald Towers
Emerald Towers
At the start of your turn, give 3 strength to all friendly units in front.
6{{#ucfirst:rare}}
4
Emerald Towers
Emerald Towers
At the start of your turn, give 4 strength to all friendly units in front.
8{{#ucfirst:rare}}

Differences[ | ]

Emerald Towers' strength was decreased by 1 and its leveling was decreased accordingly.

4
Emerald Towers
Emerald Towers
At the start of your turn, give 2 strength to all friendly units in front.
3{{#ucfirst:rare}}
4
Emerald Towers
Emerald Towers
At the start of your turn, give 2 strength to all friendly units in front.
4{{#ucfirst:rare}}
4
Emerald Towers
Emerald Towers
At the start of your turn, give 3 strength to all friendly units in front.
4{{#ucfirst:rare}}
4
Emerald Towers
Emerald Towers
At the start of your turn, give 3 strength to all friendly units in front.
5{{#ucfirst:rare}}
4
Emerald Towers
Emerald Towers
At the start of your turn, give 4 strength to all friendly units in front.
6{{#ucfirst:rare}}

Differences[ | ]

Emerald Towers' strength was increased by 1 and its leveling was increased accordingly.

4
Emerald Towers
Emerald Towers
At the start of your turn, give 2 strength to all friendly units in front.
4{{#ucfirst:rare}}
4
Emerald Towers
Emerald Towers
At the start of your turn, give 2 strength to all friendly units in front.
5{{#ucfirst:rare}}
4
Emerald Towers
Emerald Towers
At the start of your turn, give 3 strength to all friendly units in front.
6{{#ucfirst:rare}}
4
Emerald Towers
Emerald Towers
At the start of your turn, give 3 strength to all friendly units in front.
7{{#ucfirst:rare}}
4
Emerald Towers
Emerald Towers
At the start of your turn, give 4 strength to all friendly units in front.
8{{#ucfirst:rare}}

Differences[ | ]

Emerald Towers' ability increased by 1 at levels 4-5

4
Emerald Towers
Emerald Towers
At the start of your turn, give 2 strength to all friendly units in front.
4{{#ucfirst:rare}}
4
Emerald Towers
Emerald Towers
At the start of your turn, give 2 strength to all friendly units in front.
5{{#ucfirst:rare}}
4
Emerald Towers
Emerald Towers
At the start of your turn, give 3 strength to all friendly units in front.
6{{#ucfirst:rare}}
4
Emerald Towers
Emerald Towers
At the start of your turn, give 4 strength to all friendly units in front.
7{{#ucfirst:rare}}
4
Emerald Towers
Emerald Towers
At the start of your turn, give 5 strength to all friendly units in front.
8{{#ucfirst:rare}}

Notes[ | ]

Like all cards that give strength, Emerald Towers' art contains a green leaf.

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