Stormbound: Kingdom Wars Wiki
Advertisement
Rarecard

Upgrading cost

If you do not have enough copies of a card to upgrade it, you can use fusion stones to replace missing copies.

For rare cards, it will take 7 fusion stones to replace 1 missing copy.

Upgrading to Level... 2 3 4 5
Upgrade Cost Icon card 2
Coin 60
Icon card 4
Coin 150
Icon card 10
Coin 400
Icon card 20
Coin 800

List of rare cards

Toggle table/card display

(Note: You can sort the table by using the arrows next to each heading.)

If this list is not available, see Category:Rare cards.

There are currently 42 rare cards in the game.

Name Description Faction Card Type Unit Type Rarity Mana Strength Move
Acid Greenhorns On play, poison itself and 1 surrounding unit Tribes of Shadowfen Unit Toad Rare 3 1 0
Aged Duskbringers After surviving damage, randomly give 5 strength to another friendly unit. Neutral Unit Elder Rare 7 6 1
Anointed Saviors Before moving, convert a random surrounding enemy unit with 3 or less strength, then teleport that unit to a random tile bordering your base. Tribes of Shadowfen Unit Raven Ancient Rare 5 4 1
Azure Hatcher On death, spawn 1 strength Toads on 2 random surrounding tiles. Tribes of Shadowfen Unit Toad Rare 4 1 2
Bigthrust Tigers On play, gain speed equal to the amount of enemy units in front. Neutral Unit Feline Rare 3 3 0
Blizzard Bombs On death, freeze all surrounding units Winter Pact Unit Frostling Rare 4 4 1
Boomstick Officers On play, deal 5 damage to the closest enemy behind. Neutral Unit Rodent Rare 6 5 1
Boosting Elixir Give 4 strength to a target friendly unit and a random friendly unit bordering it. Ironclad Union Spell Rare 4
Bounded Daemons Before moving, spawn a unit with 2 strength on both sides Neutral Unit Ancient Rare 4 4 0
Broken Earth Drakes When this dies not bordering any base, deal 3 damage to all non-Dragon units. Winter Pact Unit Dragon Rare 6 2 1
Broken Truce Destroy a target unit or structure with 8 or less strength. Spread spare damage randomly among all surrounding units or structures. Deal 3 damage to your base. Swarm of the East Spell Rare 4
Call for Aid Spawn 4 strength units on all tiles bordering a target friendly unit. Neutral Spell Rare 7
Clerics with Cords On play, convert a random bordering enemy unit with 2 or less strength to fight for you. Tribes of Shadowfen Unit Raven Rare 4 3 0
Conflicted Drakes On play, deal 2 damage to all non-Dragon units in front. Neutral Unit Dragon Rare 3 2 0
Curse of Strings Convert a target enemy unit with 7 or less strength to fight for you. Tribes of Shadowfen Spell Rare 6
Dangerous Suitors On play, gain 2 strength for every other Dragon on the board. Neutral Unit Dragon Rare 6 4 1
Dark Harvest Deal 2 damage to all enemies surrounding a friendly unit. Swarm of the East Spell Rare 5
Destructobots On play, deal 1 damage to another random friendly unit or structure. Ironclad Union Unit Construct Rare 2 2 1
Diehards When dying from an ability or a spell, respawn on a random surrounding tile with 4 strength Swarm of the East Unit Undead Rare 3 2 0
Draconic Roamers When attacking a unit, spawn a 2 strength Dragon on a random tile bordering that unit. Swarm of the East Unit Dragon Rare 4 2 2
Earthfathers After surviving damage, gain 4 strength. Winter Pact Unit Dwarf Elder Rare 7 6 1
Emerald Towers At the start of your turn, give 2 strength to all friendly units in front. Neutral Structure Rare 4 4
Erratic Neglects Before moving, get a random status effect Neutral Unit Ancient Rare 1 1 0
Excited Mousers On play, confuse the same number of enemies, as there are friendly units on the board. Neutral Unit Feline Rare 5 6 0
Faithless Prophets After surviving damage, convert itself to fight for the enemy. Tribes of Shadowfen Unit Raven Elder Rare 3 5 1
Feral Shamans Before attacking a stronger unit, drain 3 strength from it. Tribes of Shadowfen Unit Raven Rare 5 1 1
Final Sacrifice Trigger the ability of a friendly non-legendary unit with up to 3 strength, then destroy that unit Neutral Spell Rare 4
Flooding the Gates Deal 5 damage to all units bordering your base. Neutral Spell Rare 4
Fluffy Badboxers After attacking, confuse all weaker enemy units. Neutral Unit Feline Rare 5 5 1
Forgotten Souls On play, command a random bordering friendly unit forward. Swarm of the East Unit Undead Rare 3 1 0
Fortification Tonic Give 3 strength to all friendly units surrounding a friendly structure. Ironclad Union Spell Rare 3
Fragmented Essences Before moving, split its strength into units on both sides. Cannot split again for this movement Neutral Unit Ancient Rare 2 2 0
Froglet Strays On play, gain 2 strength for every surrounding enemy unit. Neutral Unit Toad Rare 4 3 1
Frontline Engineers On play, gain 2 strength for each surrounding friendly structure Ironclad Union Unit Construct Rare 4 3 1
Frozen Core At the start of your turn, gain 2 mana. Winter Pact Structure Rare 5 4
Function Wilds On play, vitalize itself and 1 surrounding friendly unit Ironclad Union Unit Construct Rare 3 2 1
Gathering Troupe Before moving, spawn a 1 strength Satyr on a random tile bordering your base. Swarm of the East Unit Satyr Ancient Rare 4 2 1
Glacier Palace At the start of your turn, randomly freeze the most forward enemy unit. Winter Pact Structure Rare 4 4
Green Prototypes On death, give 1 strength to a random surrounding enemy unit and vitalize it Neutral Unit Construct Rare 1 1 1
Greengale Serpents Before attacking a unit, gives 1 strength to itself and a random surrounding friendly Dragon. Ironclad Union Unit Dragon Rare 3 1 2
Head Start Spawn a 5 strength Satyr on a random tile in your furthest row. Swarm of the East Spell Rare 3
Headless Hotheads On play, move fixedly forward. Neutral Unit Construct Rare 5 4 2
Joust Champions Before attacking a unit or structure, deal 3 additional damage to it. Neutral Unit Knight Rare 7 3 2
Lasting Remains After attacking, move forward. Swarm of the East Unit Undead Rare 7 8 1
Lost Psyches Before moving, teleport itself to a random tile in its row Neutral Unit Ancient Rare 3 3 1
Lucky Charmers On play, gain 3 strength for each Pirate in your hand. Neutral Unit Pirate Rare 6 4 1
Lunatic Lunas After surviving damage, force itself to attack the first enemy unit in front Neutral Unit Feline Elder Rare 4 5 1
Marked as Prey Deal 5 damage to a target poisoned unit. If that kills it, spawn a 5 strength Raven there. Tribes of Shadowfen Spell Rare 4
Mechanical Workers On play, on the tile behind build a 5 strength Workshop which spawns 2 strength Constructs. Ironclad Union Unit Rodent Rare 6 5 1
Midwinter Chaos Targets enemy units with 5 or less strength. Destroy all that are frozen and freeze the others. Winter Pact Spell Rare 4
Moment's Peace Give 5 strength to a target friendly unit or structure. Freeze all surrounding enemy units. Winter Pact Spell Rare 5
Needle Blast Deal 2 damage to 2 random enemies. Neutral Spell Rare 6
Northsea Dog When played as the last card in your hand, gain 6 strength. Neutral Unit Pirate Rare 2 1 0
Obsidian Butchers On play, drain the strength from all 1 strength units. Tribes of Shadowfen Unit Toad Rare 5 2 2
Petrified Fossils After surviving damage, command all friendly units with equal or less strength to move forward. Swarm of the East Unit Undead Elder Rare 4 4 1
Powder Tower At the start of your turn, this explodes and deals 2 damage to all enemies. Neutral Structure Rare 6 3
Retired Commanders After surviving damage, spawn a 1 strength Knight bordering up to 3 other friendly Knights Neutral Unit Knight Elder Rare 5 5 1
Scrapped Planners After surviving damage, set strength to 2. Ironclad Union Unit Construct Elder Rare 4 4 1
Shady Ghoul On death, spawn a 1 strength Satyr on a random bordering tile. Swarm of the East Unit Undead Rare 3 1 2
Sharpfist Exiles On play, gain 2 strength for every enemy unit on the board. Neutral Unit Toad Rare 7 2 1
Siege Assembly At the start of your turn, deal 3 damage to the first enemy in front. Ironclad Union Structure Rare 5 3
Siegebreakers On play, deal 4 damage to all surrounding enemy structures. Neutral Unit Satyr Rare 4 4 1
Slyboots On play, confuse 1 bordering enemy unit and force it to move. Neutral Unit Feline Rare 4 4 1
Snowmasons On death, give 4 strength spread randomly among all surrounding friendly units. Neutral Unit Dwarf Rare 4 2 1
Soap Cleanse Give 1 strength to friendly poisoned units and vitalize them Tribes of Shadowfen Spell Rare 1
Sound Drivers On play, push forward the friendly unit on the tile in front. Ironclad Union Unit Rodent Rare 3 3 0
Spare Dragonling On death, give 3 strength to a random friendly Dragon. Neutral Unit Dragon Rare 2 1 1
Strict Quartermasters On play, draw 1 random Pirate card from your deck Neutral Unit Pirate Rare 3 2 1
Swarmcallers On play, gain 2 strength for each bordering friendly Satyr. Swarm of the East Unit Satyr Rare 3 1 1
Temple of Life At the start of your turn, vitalize 1 friendly unit, then spawn a 1 strength copy of itself on the tile behind or in front, up to your furthest row. Winter Pact Structure Rare 3 2
Terrific Slayers Before attacking a Dragon, deal 5 additional damage. Neutral Unit Knight Rare 4 2 2
Trekking Aldermen After surviving damage, deal as much damage as taken spread randomly among enemy units Neutral Unit Elder Rare 3 3 0
Trusty Shepherds On play, gain 2 strength for up to 4 other friendly units on board Neutral Unit Satyr Rare 4 2 0
Underground Spring At the start of your turn, remove 1 strength from itself and give it to your base. Winter Pact Structure Rare 4 4
Unhealthy Hysteria Force a target enemy unit with 4 or less strength to attack a random bordering enemy. Neutral Spell Rare 3
Venomfall Spire At the start of your turn, poison 1 random enemy unit. Tribes of Shadowfen Structure Rare 4 4
Victors of the Melee When attacking, deal 2 damage to all surrounding enemy units and structures. Neutral Unit Knight Rare 6 4 1
Visions of the Grove On play, for every 3 remaining mana deal 1 damage to all enemies in front. Winter Pact Unit Frostling Rare 6 6 1
Voidsurgers When played with at least 3 surrounding enemies, deal 3 damage to them. Neutral Unit Frostling Rare 5 6 0
Wandering Wyrms When played bordering a friendly Dragon, deal 3 damage to the strongest enemy unit. Tribes of Shadowfen Unit Dragon Rare 3 3 0
Wetland Deceivers On play, destroy all surrounding units with 1 strength. Neutral Unit Raven Rare 3 3 0
Windmakers Before attacking a stronger unit, push it away and deal 3 damage to it. Ironclad Union Unit Rodent Rare 4 2 2
Wisp Cloud Before attacking a frozen enemy, deal 4 damage to all surrounding frozen enemies. Winter Pact Unit Frostling Rare 3 1 1
Wolfcloaks On play, lose 1 strength for every other friendly unit on the board. Winter Pact Unit Dwarf Rare 7 7 2

Campaign-only cards

There are no cards which match the given query.
3
Acid Greenhorns
Toad
Acid Greenhorns
On play, poison itself and 1 surrounding unit
1{{#ucfirst:Rar}}0
7
Aged Duskbringers
Elder
Aged Duskbringers
After surviving damage, randomly give 5 strength to another friendly unit.
6{{#ucfirst:Rar}}1
5
Anointed Saviors
Raven Ancient
Anointed Saviors
Before moving, convert a random surrounding enemy unit with 3 or less strength, then teleport that unit to a random tile bordering your base.
4{{#ucfirst:Rar}}1
4
Azure Hatcher
Toad
Azure Hatcher
On death, spawn 1 strength Toads on 2 random surrounding tiles.
1{{#ucfirst:Rar}}2
3
Bigthrust Tigers
Feline
Bigthrust Tigers
On play, gain speed equal to the amount of enemy units in front.
3{{#ucfirst:Rar}}0
4
Blizzard Bombs
Frostling
Blizzard Bombs
On death, freeze all surrounding units
4{{#ucfirst:Rar}}1
6
Boomstick Officers
Rodent
Boomstick Officers
On play, deal 5 damage to the closest enemy behind.
5{{#ucfirst:Rar}}1
4
Boosting Elixir
Boosting Elixir
Give 4 strength to a target friendly unit and a random friendly unit bordering it.
{{#ucfirst:Rar}}
4
Bounded Daemons
Ancient
Bounded Daemons
Before moving, spawn a unit with 2 strength on both sides
4{{#ucfirst:Rar}}0
6
Broken Earth Drakes
Dragon
Broken Earth Drakes
When this dies not bordering any base, deal 3 damage to all non-Dragon units.
2{{#ucfirst:Rar}}1
4
Broken Truce
Broken Truce
Destroy a target unit or structure with 8 or less strength. Spread spare damage randomly among all surrounding units or structures. Deal 3 damage to your base.
{{#ucfirst:Rar}}
7
Call for Aid
Call for Aid
Spawn 4 strength units on all tiles bordering a target friendly unit.
{{#ucfirst:Rar}}
4
Clerics with Cords
Raven
Clerics with Cords
On play, convert a random bordering enemy unit with 2 or less strength to fight for you.
3{{#ucfirst:Rar}}0
3
Conflicted Drakes
Dragon
Conflicted Drakes
On play, deal 2 damage to all non-Dragon units in front.
2{{#ucfirst:Rar}}0
6
Curse of Strings
Curse of Strings
Convert a target enemy unit with 7 or less strength to fight for you.
{{#ucfirst:Rar}}
6
Dangerous Suitors
Dragon
Dangerous Suitors
On play, gain 2 strength for every other Dragon on the board.
4{{#ucfirst:Rar}}1
5
Dark Harvest
Dark Harvest
Deal 2 damage to all enemies surrounding a friendly unit.
{{#ucfirst:Rar}}
2
Destructobots
Construct
Destructobots
On play, deal 1 damage to another random friendly unit or structure.
2{{#ucfirst:Rar}}1
3
Diehards
Undead
Diehards
When dying from an ability or a spell, respawn on a random surrounding tile with 4 strength
2{{#ucfirst:Rar}}0
4
Draconic Roamers
Dragon
Draconic Roamers
When attacking a unit, spawn a 2 strength Dragon on a random tile bordering that unit.
2{{#ucfirst:Rar}}2
7
Earthfathers
Dwarf Elder
Earthfathers
After surviving damage, gain 4 strength.
6{{#ucfirst:Rar}}1
4
Emerald Towers
Emerald Towers
At the start of your turn, give 2 strength to all friendly units in front.
4{{#ucfirst:Rar}}
1
Erratic Neglects
Ancient
Erratic Neglects
Before moving, get a random status effect
1{{#ucfirst:Rar}}0
5
Excited Mousers
Feline
Excited Mousers
On play, confuse the same number of enemies, as there are friendly units on the board.
6{{#ucfirst:Rar}}0
3
Faithless Prophets
Raven Elder
Faithless Prophets
After surviving damage, convert itself to fight for the enemy.
5{{#ucfirst:Rar}}1
5
Feral Shamans
Raven
Feral Shamans
Before attacking a stronger unit, drain 3 strength from it.
1{{#ucfirst:Rar}}1
4
Final Sacrifice
Final Sacrifice
Trigger the ability of a friendly non-legendary unit with up to 3 strength, then destroy that unit
{{#ucfirst:Rar}}
4
Flooding the Gates
Flooding the Gates
Deal 5 damage to all units bordering your base.
{{#ucfirst:Rar}}
5
Fluffy Badboxers
Feline
Fluffy Badboxers
After attacking, confuse all weaker enemy units.
5{{#ucfirst:Rar}}1
3
Forgotten Souls
Undead
Forgotten Souls
On play, command a random bordering friendly unit forward.
1{{#ucfirst:Rar}}0
3
Fortification Tonic
Fortification Tonic
Give 3 strength to all friendly units surrounding a friendly structure.
{{#ucfirst:Rar}}
2
Fragmented Essences
Ancient
Fragmented Essences
Before moving, split its strength into units on both sides. Cannot split again for this movement
2{{#ucfirst:Rar}}0
4
Froglet Strays
Toad
Froglet Strays
On play, gain 2 strength for every surrounding enemy unit.
3{{#ucfirst:Rar}}1
4
Frontline Engineers
Construct
Frontline Engineers
On play, gain 2 strength for each surrounding friendly structure
3{{#ucfirst:Rar}}1
5
Frozen Core
Frozen Core
At the start of your turn, gain 2 mana.
4{{#ucfirst:Rar}}
3
Function Wilds
Construct
Function Wilds
On play, vitalize itself and 1 surrounding friendly unit
2{{#ucfirst:Rar}}1
4
Gathering Troupe
Satyr Ancient
Gathering Troupe
Before moving, spawn a 1 strength Satyr on a random tile bordering your base.
2{{#ucfirst:Rar}}1
4
Glacier Palace
Glacier Palace
At the start of your turn, randomly freeze the most forward enemy unit.
4{{#ucfirst:Rar}}
1
Green Prototypes
Construct
Green Prototypes
On death, give 1 strength to a random surrounding enemy unit and vitalize it
1{{#ucfirst:Rar}}1
3
Greengale Serpents
Dragon
Greengale Serpents
Before attacking a unit, gives 1 strength to itself and a random surrounding friendly Dragon.
1{{#ucfirst:Rar}}2
3
Head Start
Head Start
Spawn a 5 strength Satyr on a random tile in your furthest row.
{{#ucfirst:Rar}}
5
Headless Hotheads
Construct
Headless Hotheads
On play, move fixedly forward.
4{{#ucfirst:Rar}}2
7
Joust Champions
Knight
Joust Champions
Before attacking a unit or structure, deal 3 additional damage to it.
3{{#ucfirst:Rar}}2
7
Lasting Remains
Undead
Lasting Remains
After attacking, move forward.
8{{#ucfirst:Rar}}1
3
Lost Psyches
Ancient
Lost Psyches
Before moving, teleport itself to a random tile in its row
3{{#ucfirst:Rar}}1
6
Lucky Charmers
Pirate
Lucky Charmers
On play, gain 3 strength for each Pirate in your hand.
4{{#ucfirst:Rar}}1
4
Lunatic Lunas
Feline Elder
Lunatic Lunas
After surviving damage, force itself to attack the first enemy unit in front
5{{#ucfirst:Rar}}1
4
Marked as Prey
Marked as Prey
Deal 5 damage to a target poisoned unit. If that kills it, spawn a 5 strength Raven there.
{{#ucfirst:Rar}}
6
Mechanical Workers
Rodent
Mechanical Workers
On play, on the tile behind build a 5 strength Workshop which spawns 2 strength Constructs.
5{{#ucfirst:Rar}}1
4
Midwinter Chaos
Midwinter Chaos
Targets enemy units with 5 or less strength. Destroy all that are frozen and freeze the others.
{{#ucfirst:Rar}}
5
Moment's Peace
Moment's Peace
Give 5 strength to a target friendly unit or structure. Freeze all surrounding enemy units.
{{#ucfirst:Rar}}
6
Needle Blast
Needle Blast
Deal 2 damage to 2 random enemies.
{{#ucfirst:Rar}}
2
Northsea Dog
Pirate
Northsea Dog
When played as the last card in your hand, gain 6 strength.
1{{#ucfirst:Rar}}0
5
Obsidian Butchers
Toad
Obsidian Butchers
On play, drain the strength from all 1 strength units.
2{{#ucfirst:Rar}}2
4
Petrified Fossils
Undead Elder
Petrified Fossils
After surviving damage, command all friendly units with equal or less strength to move forward.
4{{#ucfirst:Rar}}1
6
Powder Tower
Powder Tower
At the start of your turn, this explodes and deals 2 damage to all enemies.
3{{#ucfirst:Rar}}
5
Retired Commanders
Knight Elder
Retired Commanders
After surviving damage, spawn a 1 strength Knight bordering up to 3 other friendly Knights
5{{#ucfirst:Rar}}1
4
Scrapped Planners
Construct Elder
Scrapped Planners
After surviving damage, set strength to 2.
4{{#ucfirst:Rar}}1
3
Shady Ghoul
Undead
Shady Ghoul
On death, spawn a 1 strength Satyr on a random bordering tile.
1{{#ucfirst:Rar}}2
7
Sharpfist Exiles
Toad
Sharpfist Exiles
On play, gain 2 strength for every enemy unit on the board.
2{{#ucfirst:Rar}}1
5
Siege Assembly
Siege Assembly
At the start of your turn, deal 3 damage to the first enemy in front.
3{{#ucfirst:Rar}}
4
Siegebreakers
Satyr
Siegebreakers
On play, deal 4 damage to all surrounding enemy structures.
4{{#ucfirst:Rar}}1
4
Slyboots
Feline
Slyboots
On play, confuse 1 bordering enemy unit and force it to move.
4{{#ucfirst:Rar}}1
4
Snowmasons
Dwarf
Snowmasons
On death, give 4 strength spread randomly among all surrounding friendly units.
2{{#ucfirst:Rar}}1
1
Soap Cleanse
Soap Cleanse
Give 1 strength to friendly poisoned units and vitalize them
{{#ucfirst:Rar}}
3
Sound Drivers
Rodent
Sound Drivers
On play, push forward the friendly unit on the tile in front.
3{{#ucfirst:Rar}}0
2
Spare Dragonling
Dragon
Spare Dragonling
On death, give 3 strength to a random friendly Dragon.
1{{#ucfirst:Rar}}1
3
Strict Quartermasters
Pirate
Strict Quartermasters
On play, draw 1 random Pirate card from your deck
2{{#ucfirst:Rar}}1
3
Swarmcallers
Satyr
Swarmcallers
On play, gain 2 strength for each bordering friendly Satyr.
1{{#ucfirst:Rar}}1
3
Temple of Life
Temple of Life
At the start of your turn, vitalize 1 friendly unit, then spawn a 1 strength copy of itself on the tile behind or in front, up to your furthest row.
2{{#ucfirst:Rar}}
4
Terrific Slayers
Knight
Terrific Slayers
Before attacking a Dragon, deal 5 additional damage.
2{{#ucfirst:Rar}}2
3
Trekking Aldermen
Elder
Trekking Aldermen
After surviving damage, deal as much damage as taken spread randomly among enemy units
3{{#ucfirst:Rar}}0
4
Trusty Shepherds
Satyr
Trusty Shepherds
On play, gain 2 strength for up to 4 other friendly units on board
2{{#ucfirst:Rar}}0
4
Underground Spring
Underground Spring
At the start of your turn, remove 1 strength from itself and give it to your base.
4{{#ucfirst:Rar}}
3
Unhealthy Hysteria
Unhealthy Hysteria
Force a target enemy unit with 4 or less strength to attack a random bordering enemy.
{{#ucfirst:Rar}}
4
Venomfall Spire
Venomfall Spire
At the start of your turn, poison 1 random enemy unit.
4{{#ucfirst:Rar}}
6
Victors of the Melee
Knight
Victors of the Melee
When attacking, deal 2 damage to all surrounding enemy units and structures.
4{{#ucfirst:Rar}}1
6
Visions of the Grove
Frostling
Visions of the Grove
On play, for every 3 remaining mana deal 1 damage to all enemies in front.
6{{#ucfirst:Rar}}1
5
Voidsurgers
Frostling
Voidsurgers
When played with at least 3 surrounding enemies, deal 3 damage to them.
6{{#ucfirst:Rar}}0
3
Wandering Wyrms
Dragon
Wandering Wyrms
When played bordering a friendly Dragon, deal 3 damage to the strongest enemy unit.
3{{#ucfirst:Rar}}0
3
Wetland Deceivers
Raven
Wetland Deceivers
On play, destroy all surrounding units with 1 strength.
3{{#ucfirst:Rar}}0
4
Windmakers
Rodent
Windmakers
Before attacking a stronger unit, push it away and deal 3 damage to it.
2{{#ucfirst:Rar}}2
3
Wisp Cloud
Frostling
Wisp Cloud
Before attacking a frozen enemy, deal 4 damage to all surrounding frozen enemies.
1{{#ucfirst:Rar}}1
7
Wolfcloaks
Dwarf
Wolfcloaks
On play, lose 1 strength for every other friendly unit on the board.
7{{#ucfirst:Rar}}2

Campaign-only cards

There are no cards which match the given query.


Advertisement