Name |
Description |
Faction |
Card Type |
Unit Type |
Rarity |
Mana |
Strength |
Move |
Acid Greenhorns |
On play, poison itself and 1 surrounding unit |
Tribes of Shadowfen |
Unit |
Toad |
Rare |
3 |
1 |
0 |
Aged Duskbringers |
After surviving damage, randomly give 5 strength to another friendly unit. |
Neutral |
Unit |
Elder |
Rare |
7 |
6 |
1 |
Anointed Saviors |
Before moving, convert a random surrounding enemy unit with 3 or less strength, then teleport that unit to a random tile bordering your base. |
Tribes of Shadowfen |
Unit |
Raven Ancient |
Rare |
5 |
4 |
1 |
Azure Hatcher |
On death, spawn 1 strength Toads on 2 random surrounding tiles. |
Tribes of Shadowfen |
Unit |
Toad |
Rare |
4 |
1 |
2 |
Bigthrust Tigers |
On play, gain speed equal to the amount of enemy units in front. |
Neutral |
Unit |
Feline |
Rare |
3 |
3 |
0 |
Blizzard Bombs |
On death, freeze all surrounding units |
Winter Pact |
Unit |
Frostling |
Rare |
4 |
4 |
1 |
Boomstick Officers |
On play, deal 5 damage to the closest enemy behind. |
Neutral |
Unit |
Rodent |
Rare |
6 |
5 |
1 |
Boosting Elixir |
Give 4 strength to a target friendly unit and a random friendly unit bordering it. |
Ironclad Union |
Spell |
|
Rare |
4 |
|
|
Bounded Daemons |
Before moving, spawn a unit with 2 strength on both sides |
Neutral |
Unit |
Ancient |
Rare |
4 |
4 |
0 |
Broken Earth Drakes |
When this dies not bordering any base, deal 3 damage to all non-Dragon units. |
Winter Pact |
Unit |
Dragon |
Rare |
6 |
2 |
1 |
Broken Truce |
Destroy a target unit or structure with 8 or less strength. Spread spare damage randomly among all surrounding units or structures. Deal 3 damage to your base. |
Swarm of the East |
Spell |
|
Rare |
4 |
|
|
Call for Aid |
Spawn 4 strength units on all tiles bordering a target friendly unit. |
Neutral |
Spell |
|
Rare |
7 |
|
|
Clerics with Cords |
On play, convert a random bordering enemy unit with 2 or less strength to fight for you. |
Tribes of Shadowfen |
Unit |
Raven |
Rare |
4 |
3 |
0 |
Conflicted Drakes |
On play, deal 2 damage to all non-Dragon units in front. |
Neutral |
Unit |
Dragon |
Rare |
3 |
2 |
0 |
Curse of Strings |
Convert a target enemy unit with 7 or less strength to fight for you. |
Tribes of Shadowfen |
Spell |
|
Rare |
6 |
|
|
Dangerous Suitors |
On play, gain 2 strength for every other Dragon on the board. |
Neutral |
Unit |
Dragon |
Rare |
6 |
4 |
1 |
Dark Harvest |
Deal 2 damage to all enemies surrounding a friendly unit. |
Swarm of the East |
Spell |
|
Rare |
5 |
|
|
Destructobots |
On play, deal 1 damage to another random friendly unit or structure. |
Ironclad Union |
Unit |
Construct |
Rare |
2 |
2 |
1 |
Diehards |
When dying from an ability or a spell, respawn on a random surrounding tile with 4 strength |
Swarm of the East |
Unit |
Undead |
Rare |
3 |
2 |
0 |
Draconic Roamers |
When attacking a unit, spawn a 2 strength Dragon on a random tile bordering that unit. |
Swarm of the East |
Unit |
Dragon |
Rare |
4 |
2 |
2 |
Earthfathers |
After surviving damage, gain 4 strength. |
Winter Pact |
Unit |
Dwarf Elder |
Rare |
7 |
6 |
1 |
Emerald Towers |
At the start of your turn, give 2 strength to all friendly units in front. |
Neutral |
Structure |
|
Rare |
4 |
4 |
|
Erratic Neglects |
Before moving, get a random status effect |
Neutral |
Unit |
Ancient |
Rare |
1 |
1 |
0 |
Excited Mousers |
On play, confuse the same number of enemies, as there are friendly units on the board. |
Neutral |
Unit |
Feline |
Rare |
5 |
6 |
0 |
Faithless Prophets |
After surviving damage, convert itself to fight for the enemy. |
Tribes of Shadowfen |
Unit |
Raven Elder |
Rare |
3 |
5 |
1 |
Feral Shamans |
Before attacking a stronger unit, drain 3 strength from it. |
Tribes of Shadowfen |
Unit |
Raven |
Rare |
5 |
1 |
1 |
Final Sacrifice |
Trigger the ability of a friendly non-legendary unit with up to 3 strength, then destroy that unit |
Neutral |
Spell |
|
Rare |
4 |
|
|
Flooding the Gates |
Deal 5 damage to all units bordering your base. |
Neutral |
Spell |
|
Rare |
4 |
|
|
Fluffy Badboxers |
After attacking, confuse all weaker enemy units. |
Neutral |
Unit |
Feline |
Rare |
5 |
5 |
1 |
Forgotten Souls |
On play, command a random bordering friendly unit forward. |
Swarm of the East |
Unit |
Undead |
Rare |
3 |
1 |
0 |
Fortification Tonic |
Give 3 strength to all friendly units surrounding a friendly structure. |
Ironclad Union |
Spell |
|
Rare |
3 |
|
|
Fragmented Essences |
Before moving, split its strength into units on both sides. Cannot split again for this movement |
Neutral |
Unit |
Ancient |
Rare |
2 |
2 |
0 |
Froglet Strays |
On play, gain 2 strength for every surrounding enemy unit. |
Neutral |
Unit |
Toad |
Rare |
4 |
3 |
1 |
Frontline Engineers |
On play, gain 2 strength for each surrounding friendly structure |
Ironclad Union |
Unit |
Construct |
Rare |
4 |
3 |
1 |
Frozen Core |
At the start of your turn, gain 2 mana. |
Winter Pact |
Structure |
|
Rare |
5 |
4 |
|
Function Wilds |
On play, vitalize itself and 1 surrounding friendly unit |
Ironclad Union |
Unit |
Construct |
Rare |
3 |
2 |
1 |
Gathering Troupe |
Before moving, spawn a 1 strength Satyr on a random tile bordering your base. |
Swarm of the East |
Unit |
Satyr Ancient |
Rare |
4 |
2 |
1 |
Glacier Palace |
At the start of your turn, randomly freeze the most forward enemy unit. |
Winter Pact |
Structure |
|
Rare |
4 |
4 |
|
Green Prototypes |
On death, give 1 strength to a random surrounding enemy unit and vitalize it |
Neutral |
Unit |
Construct |
Rare |
1 |
1 |
1 |
Greengale Serpents |
Before attacking a unit, gives 1 strength to itself and a random surrounding friendly Dragon. |
Ironclad Union |
Unit |
Dragon |
Rare |
3 |
1 |
2 |
Head Start |
Spawn a 5 strength Satyr on a random tile in your furthest row. |
Swarm of the East |
Spell |
|
Rare |
3 |
|
|
Headless Hotheads |
On play, move fixedly forward. |
Neutral |
Unit |
Construct |
Rare |
5 |
4 |
2 |
Joust Champions |
Before attacking a unit or structure, deal 3 additional damage to it. |
Neutral |
Unit |
Knight |
Rare |
7 |
3 |
2 |
Lasting Remains |
After attacking, move forward. |
Swarm of the East |
Unit |
Undead |
Rare |
7 |
8 |
1 |
Lost Psyches |
Before moving, teleport itself to a random tile in its row |
Neutral |
Unit |
Ancient |
Rare |
3 |
3 |
1 |
Lucky Charmers |
On play, gain 3 strength for each Pirate in your hand. |
Neutral |
Unit |
Pirate |
Rare |
6 |
4 |
1 |
Lunatic Lunas |
After surviving damage, force itself to attack the first enemy unit in front |
Neutral |
Unit |
Feline Elder |
Rare |
4 |
5 |
1 |
Marked as Prey |
Deal 5 damage to a target poisoned unit. If that kills it, spawn a 5 strength Raven there. |
Tribes of Shadowfen |
Spell |
|
Rare |
4 |
|
|
Mechanical Workers |
On play, on the tile behind build a 5 strength Workshop which spawns 2 strength Constructs. |
Ironclad Union |
Unit |
Rodent |
Rare |
6 |
5 |
1 |
Midwinter Chaos |
Targets enemy units with 5 or less strength. Destroy all that are frozen and freeze the others. |
Winter Pact |
Spell |
|
Rare |
4 |
|
|
Moment's Peace |
Give 5 strength to a target friendly unit or structure. Freeze all surrounding enemy units. |
Winter Pact |
Spell |
|
Rare |
5 |
|
|
Needle Blast |
Deal 2 damage to 2 random enemies. |
Neutral |
Spell |
|
Rare |
6 |
|
|
Northsea Dog |
When played as the last card in your hand, gain 6 strength. |
Neutral |
Unit |
Pirate |
Rare |
2 |
1 |
0 |
Obsidian Butchers |
On play, drain the strength from all 1 strength units. |
Tribes of Shadowfen |
Unit |
Toad |
Rare |
5 |
2 |
2 |
Petrified Fossils |
After surviving damage, command all friendly units with equal or less strength to move forward. |
Swarm of the East |
Unit |
Undead Elder |
Rare |
4 |
4 |
1 |
Powder Tower |
At the start of your turn, this explodes and deals 2 damage to all enemies. |
Neutral |
Structure |
|
Rare |
6 |
3 |
|
Retired Commanders |
After surviving damage, spawn a 1 strength Knight bordering up to 3 other friendly Knights |
Neutral |
Unit |
Knight Elder |
Rare |
5 |
5 |
1 |
Scrapped Planners |
After surviving damage, set strength to 2. |
Ironclad Union |
Unit |
Construct Elder |
Rare |
4 |
4 |
1 |
Shady Ghoul |
On death, spawn a 1 strength Satyr on a random bordering tile. |
Swarm of the East |
Unit |
Undead |
Rare |
3 |
1 |
2 |
Sharpfist Exiles |
On play, gain 2 strength for every enemy unit on the board. |
Neutral |
Unit |
Toad |
Rare |
7 |
2 |
1 |
Siege Assembly |
At the start of your turn, deal 3 damage to the first enemy in front. |
Ironclad Union |
Structure |
|
Rare |
5 |
3 |
|
Siegebreakers |
On play, deal 4 damage to all surrounding enemy structures. |
Neutral |
Unit |
Satyr |
Rare |
4 |
4 |
1 |
Slyboots |
On play, confuse 1 bordering enemy unit and force it to move. |
Neutral |
Unit |
Feline |
Rare |
4 |
4 |
1 |
Snowmasons |
On death, give 4 strength spread randomly among all surrounding friendly units. |
Neutral |
Unit |
Dwarf |
Rare |
4 |
2 |
1 |
Soap Cleanse |
Give 1 strength to friendly poisoned units and vitalize them |
Tribes of Shadowfen |
Spell |
|
Rare |
1 |
|
|
Sound Drivers |
On play, push forward the friendly unit on the tile in front. |
Ironclad Union |
Unit |
Rodent |
Rare |
3 |
3 |
0 |
Spare Dragonling |
On death, give 3 strength to a random friendly Dragon. |
Neutral |
Unit |
Dragon |
Rare |
2 |
1 |
1 |
Strict Quartermasters |
On play, draw 1 random Pirate card from your deck |
Neutral |
Unit |
Pirate |
Rare |
3 |
2 |
1 |
Swarmcallers |
On play, gain 2 strength for each bordering friendly Satyr. |
Swarm of the East |
Unit |
Satyr |
Rare |
3 |
1 |
1 |
Temple of Life |
At the start of your turn, vitalize 1 friendly unit, then spawn a 1 strength copy of itself on the tile behind or in front, up to your furthest row. |
Winter Pact |
Structure |
|
Rare |
3 |
2 |
|
Terrific Slayers |
Before attacking a Dragon, deal 5 additional damage. |
Neutral |
Unit |
Knight |
Rare |
4 |
2 |
2 |
Trekking Aldermen |
After surviving damage, deal as much damage as taken spread randomly among enemy units |
Neutral |
Unit |
Elder |
Rare |
3 |
3 |
0 |
Trusty Shepherds |
On play, gain 2 strength for up to 4 other friendly units on board |
Neutral |
Unit |
Satyr |
Rare |
4 |
2 |
0 |
Underground Spring |
At the start of your turn, remove 1 strength from itself and give it to your base. |
Winter Pact |
Structure |
|
Rare |
4 |
4 |
|
Unhealthy Hysteria |
Force a target enemy unit with 4 or less strength to attack a random bordering enemy. |
Neutral |
Spell |
|
Rare |
3 |
|
|
Venomfall Spire |
At the start of your turn, poison 1 random enemy unit. |
Tribes of Shadowfen |
Structure |
|
Rare |
4 |
4 |
|
Victors of the Melee |
When attacking, deal 2 damage to all surrounding enemy units and structures. |
Neutral |
Unit |
Knight |
Rare |
6 |
4 |
1 |
Visions of the Grove |
On play, for every 3 remaining mana deal 1 damage to all enemies in front. |
Winter Pact |
Unit |
Frostling |
Rare |
6 |
6 |
1 |
Voidsurgers |
When played with at least 3 surrounding enemies, deal 3 damage to them. |
Neutral |
Unit |
Frostling |
Rare |
5 |
6 |
0 |
Wandering Wyrms |
When played bordering a friendly Dragon, deal 3 damage to the strongest enemy unit. |
Tribes of Shadowfen |
Unit |
Dragon |
Rare |
3 |
3 |
0 |
Wetland Deceivers |
On play, destroy all surrounding units with 1 strength. |
Neutral |
Unit |
Raven |
Rare |
3 |
3 |
0 |
Windmakers |
Before attacking a stronger unit, push it away and deal 3 damage to it. |
Ironclad Union |
Unit |
Rodent |
Rare |
4 |
2 |
2 |
Wisp Cloud |
Before attacking a frozen enemy, deal 4 damage to all surrounding frozen enemies. |
Winter Pact |
Unit |
Frostling |
Rare |
3 |
1 |
1 |
Wolfcloaks |
On play, lose 1 strength for every other friendly unit on the board. |
Winter Pact |
Unit |
Dwarf |
Rare |
7 |
7 |
2 |